Hey! I'm a software engineer, UI/UX designer, and illustrator. I'm currently finishing my degree in Computing and the Arts at Yale (graduating December 2024). I love to mess around at the intersection of art and software and tell stories.

Work Experience:

  • Software Engineer Intern @ Lucasfilm | June 2024-Aug 2024
    --> computer graphics and UI/UX design/frontend web development
    --> see my lucasfilm github for MaterialX open source contributions
  • Software Engineer Intern @ Walt Disney Animation Studios | May 2023-Aug 2023
    --> UI/UX design/frontend web development
  • Summer Undergraduate Research Fellow @ Mayo Clinic | May 2022-Aug 2022
  • Journalism Fellow @ Yale Internal Medicine | May 2021-Aug 2021

Languages: C/C++, Python, JavaScript/HTML/CSS, TypeScript, Swift

Frameworks: React.js, Node.js, Next.js, Processing, p5.js, GitHub

Design: Figma, Adobe Creative Suite, Canva, Procreate

Research: PowerPoint, Word, Excel, SPSS, Google Suite

Projects

Computer Graphics

  • Developed new MaterialX Lama shader definitions (LamaIridescence and LamaGeneralizedSchlick) to enhance cross-company synergy with Pixar RenderMan Lama.
  • Pioneered bidirectional MaterialX shader translation graphs between OpenPBR and Standard Surface to facilitate users to test out OpenPBR and support OpenPBR in applications using an earlier version of MaterialX.
See specific examples and workflow here.

UX Design and Frontend Web Development

  • Designed and implemented new user interfaces for internal Lucasfilm websites, with a focus on accessibility.
See specific examples and workflow here.

Creative Embedded Systems

  • Engineered interactive art pieces through the use of microprocessors, distributed sensor networks, IoT, and intermedia systems.
  • Specifically, created a shadow box escape room, a touch-based and environment-sensitive lego city, an ambient-light and interactive fractal art piece, and a two-person, remote-controlled memory game.
See specific examples and workflow here.

Ambient Internet

  • Designed and programmed sites which consider the interactive and performative potential of the web.
  • Selected projects include "Sky Full of Wishes," which allows users to peruse submitted wishes and submit their own (powered with Google CMS). "Tool for One" is a mobile-only web application which allows my friend to ascertain her current location in relation to the many different places she calls home - it takes in the phone's gyroscope and location data to point her to whichever location she chooses.
See specific examples and workflow here.

Augmented Realities

  • Explored the potential of augmented reality in the art world, examining how digital worlds can interact with and extend existing pieces.
See specific examples and workflow here.

Art

Animations and Illustrations

  • Created multiple illustrations, paintings, and animations during my time at Yale
See portfolio here.

Graphic Design

  • Designed and laid out over fifty layouts for the Yale Scientific Magazine during my tenure as Production Manager
See chosen works here.